Distributed Demand Side Platform for In-Game Advertising
A custom solution that allowed the client to cut operational costs by 50% and
reduce deployment time by 30%.
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software solution? Our experienced
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A custom solution that allowed the client to cut operational costs by 50% and
reduce deployment time by 30%.
Our client develops ad-supported mobile games enjoyed by over 5 million players worldwide. With a track record of successful releases, the company delivers immersive experiences and high-quality entertainment.
The client faced technical challenges that deprived them of opportunities to optimize media buying and scale operations:
The client required experienced developers with vast AdTech expertise to meet the project’s objectives. They engaged Geomotiv to assemble a dedicated team to deliver the end-to-end solution.
As our first step, we gathered and analyzed the client’s business requirements. Together with the project’s stakeholders, we finalized the idea of designing a scalable system based on a distributed DSP architecture. Our developers selected a Java-based technology stack to ensure high performance and fault tolerance. Next, the team developed functional specifications to lay the groundwork for the consecutive development process.
Our team designed the solution’s architecture to deliver low-latency and high-load ad operations. During development, we addressed several critical challenges related to traffic allocation, system response rates, caching, and analytics. The team came up with the following solutions:
Geomotiv’s team conducted performance testing throughout the development cycle, as it was crucial to validate that the solution could meet the required rigid limits. We ran load and stress tests early to simulate high volumes of bid requests and iterated performance optimizations based on gathered feedback.
The team also performed integration testing to eliminate bottlenecks in asynchronous communication between system components. Additionally, we conducted regression testing to confirm that new changes didn’t disrupt the existing functionality.
Once the development and testing phases were complete, the solution was deployed to production servers using Kubernetes. Our team established CI/CD pipelines to deliver fast and consistent deployments. We monitored system performance to observe key indicators when the solution went live. Performance metrics helped verify that it met all operational expectations in real-world scenarios.
With the DSP Geomotiv delivered, the client moved their media buying in-house and got complete control over in-game advertising campaigns. Well-designed architecture and optimized performance helped cut operational costs by 50% and reduce time-to-deploy by 30%.
Our AdTech expertise was instrumental in meeting the project’s goals as we suggested the most optimal solutions to technical challenges. Our client obtained a distributed high-load platform that addressed rigid performance requirements and delivered fast processing to streamline ad operations.
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